The Gamies: Video game awards

By Josh Alfrey

Last week’s Golden Globe and this week’s Academy Award nominations inspired me to create my own video game award show.

Here are my award winners for 2013 games.

Game of the Year: ‘The Stanley Parable’

“The Stanley Parable” is easily 2013’s game of games. This piece is one of my top 10 games of all time.

“The Stanley Parable’s” interactive narrative is a satire of gaming itself. The game mocks and uses classic storytelling tropes well known in the gaming world.

The narrator, Kevan Brighting, actively tries to lead you and mislead you, save and kill you throughout the entire game.

“The Stanley Parable” is pointless while bringing up countless discussions on the nature of narrative gaming. This complex reason is precisely why I am making it my 2013 Game of the Year.

Best Art Design:  “Ni no Kuni: Wrath of the White Witch.”

This Japanese roleplaying game was one of the most creative pieces I played last year. When it came down to the design, there was simply nothing like “Ni no Kuni: Wrath of the White Witch” The developers at Level-5 and Studio Ghibli brought an anime style into their interactive world.

“Ni no Kuni” is packed with imaginative creatures who round out many of the colorful landscapes. When playing, I feel like I’m entering another world. The color palette creates a vibrant and warm picture, making each frame its own portrait.

Few games exemplified the art of gaming as did “Ni no Kuni: Wrath of the White Witch.”

Best Soundtrack: ‘BioShock Infinite’

The soundtrack of this first-person shooter pushed the game’s plot above all others.

The songs significantly influenced the story being told. Each note was woven into the fabric of the game and made the player know they would be in for something beautiful.

Composer Garry Schyman brought so much purpose and emotional impact with his pieces.

Voice actors Troy Baker and Courtnee Draper were able to move me to tears with their incredible rendition of “Will the Circle Be Unbroken?” “BioShock Infinite” would not have been the same moving game without its breathtaking soundtrack.