Sour Patch Kids game an ad–but a fun one

By Ryan Chodora

If you can look past the fact that World Gone Sour is a four-hour-long advertisement, you can indulge yourself in a very enjoyable cooperative experience.

The circumstance that Creed Bratton narrates the game is almost reason enough to shell out the $5 to purchase it.

Background:

World Gone Sour is a 3-D side-scrolling platformer that puts players in control of a green Sour Patch Kid. Repetitive gameplay may bring this title down, but a small price tag, hilarious narration and split-screen cooperative play make World Gone Sour a no-brainer purchase on a lazy afternoon.

The story behind WGS starts in a movie theater when a green Sour Patch Kid is flung into a trash can by mistake. As it turns out, these candies actually have a life of their own, and all they want is to be eaten. World Gone Sour is a strange and dangerous journey.

I really don’t like in-game advertisements; it takes away from the overall experience. But, World Gone Sour is a different breed of advertisement: It’s actually fun, and it’s not trying to be something it isn’t. WGS isn’t trying to hide its shame.

WGS was released on April 11, 2012, for Windows, PlayStation Network and the Xbox Live Arcade. It was published by Capcom, and developed by Playbrains, and Beefy Media.

Visuals:

The visuals in WGS are clearly lacking. The lack of detail in the environments isn’t something that will take away from the experience, but it’s worth noting.

Since World Gone Sour is a $5 downloadable title, the visuals are passable.

Gameplay:

WGS is 100 percent a platformer. The bulk of the gameplay is gathering other lost candies to join your group. These followers have the ability to jump into your body to make you grow so you can jump higher, or you can throw them at enemies and to their imminent deaths.

There are several times you need to sacrifice your little followers to get to the next objective. The sacrifices are pretty entertaining, and there are eight kinds of them.

There are four bosses in WGS, they are called the Lost. The Lost are candies that don’t get eaten and go insane and torture other Sour Patch Kids. The bosses are well designed and, while sometimes frustrating, are still fun to combat.

One of the best parts about World Gone Sour is the art design: From the enemies to the level structure, it’s all very original. There are three levels in WGS; you’ll play through a movie theater, a hom, and a work shed. Each level was carefully designed to mix up the environments.

Beside throwing your little “buddies” and expanding your own body, WGS offers the same typical gameplay as most side-scrollers. You’ll see the ground-pound, the double-jump and the wall-jump. While most of the controls work well, the wall jump is incredibly frustrating in some areas.

World Gone Sour is fun to play alone, but it’s a blast when you’ve got someone next to you to laugh with during the hilarious cut scenes. Trust me when I say World Gone Sour is much more fun whilst playing with a friend. Unfortunately, there is no online co-op available.

Round Up:

If you can look past paying for an advertisement, World Gone Sour is a fun but short-lived journey. Funny narration and cut scenes give character to this typical 3-D side-scroller. $5 is a small price to pay for a fun cooperative experience.