‘Dishonored’ is fun, but not worth buying
April 16, 2013
When is the last time you played an assassin video game and you were given the power to teleport, freeze time and summon rats? I’m assuming never. “Dishonored” is a stealth-action roleplaying game that follows the story of Corvo Attano, a man of many talents and the protector of the Dunwall City empress. He is highly skilled in stealth and combat, and as his character progresses he gets many supernatural powers.
In the beginning of the game, Corvo is framed for the murder of the empress. When he escapes prison, he meets a small society that is willing to help him get revenge. Corvo then sets his sights on finding whoever did this to him to bring them to justice.
A supernatural being known as the Outsider, takes interest on how Corvo’s life is going; so much that the Outsider empowers him with the ability of teleportation. As you grow stronger, you will be able to unlock other powers, such as Dark Vision, slowing and freezing time, possession, summoning a swarm of hungry rats and a fierce whirlwind. Aside from the powers, your main physical combat will consist of a sword, a gun, a crossbow and grenades.
Basically, “Dishonored” gives you an arsenal of weapons and powers at your disposal. You may either go through the game, causing chaos and taking out all who oppose you, or stealthily seek out those who caused this and have them arrested while not harming a soul. The choice is yours.
In my opinion, “Dishonored” was a fun and very unique game. The setting, a steampunk-like world, contributed to the game’s dark and mysterious edge. It has consequences for your actions, an assortment of useful and deadly abilities, an amazing art style and a great storyline.
I had “Dishonored” for the Xbox 360. The graphics were good, but still not on par with games like “Assassin’s Creed” and “Skyrim.”
According to PCmag.com, “The game takes place in discrete, connected zones for each mission and there’s no open-world exploration outside, but it makes the story seem much more focused and rich than the excellent Elder Scrolls games.”
There are only two things I dislike about “Dishonored.” First, is its replay value. Maybe two or three solid playthroughs keeps you on the edge of your seat, but the game can be beaten in less than 10 hours. Once you beat it, how many more times are you willing to fight the same people with your same powers? If you are some sort of achievement hunter, “Dishonored” does have some hard achievements; for example, going through the entire game without buying another power or killing anyone.
The second thing I dislike about the game is the small difference of endings. Basically, it’s either attack everyone, don’t attack anyone or find a different way to kill somebody.
IGN wrote an article on Dishonored, saying, “It’s a fascinating world with a memorable cast, not to mention an interesting overarching tension between mystical pagan magic and industrialization, but all these elements never really feel like they come to fruition.” Something about this game has me wanting more, with not much more to give. But then again, the gameplay is wonderful.
My thoughts on the game may still confuse you. Let me conclude by saying: The gameplay is unique, beautiful, so much fun and interesting for about three playthroughs. If you think “Dishonored” sounds fun and you must play it, consider renting it instead.