Five most disappointing moments in videogames

By DAN STONE

5. Beating Quest 64

When Quest 64 came out it was the only role-playing game available for the Nintendo 64 nearly two years after the console came out stateside. The game itself wasn’t terrible until it seemingly ends after a mere 10 hours of game play. What seems like a mid-game climax is actually the final battle. The player is treated to a few scenes of silly dialogue about a secondary character wanting to “meet people” for their 10 hour effort.

4. Throwing out the case to Metal Gear Solid

Metal Gear Solid for the Playstation is one of the best video games ever made. However, if you’re one of those people who are space conscious and doesn’t like to keep game cases around you have to take a trial and error approach through one of the games easiest puzzles. At one point in the game the player has to enter a secret frequency on a radio to advance: the frequency is printed on the back of the game case. In today’s world this wouldn’t be a big problem, but in 1998 you probably didn’t have the internet.

3. The first time you died in Final Fantasy XI

Final Fantasy XI seemed like a good idea until you would get attacked by a low-level rabbit, miss 14 attacks in a row despite having a 95 percent chance to hit, die, lose two game hours worth of experience, and have to spend a half hour running back to your corpse. No wonder a player could sink 200 hours into the game and feel like they’ve accomplished absolutely nothing. Final Fantasy XI has a lot of game to it, but does as much as it can to prevent the player from actually getting to it.

2. MLB 2K9 defensive glitch

The first result for Google video search for “MLB 2K9” brings up a video of a defensive play by the game’s AI that makes even the lowest moments for the Chicago Cubs look like World Series level material. The video is good for a laugh, but if you bought the game the hilarity is shadowed by a lingering feeling of knowing you’re out $60.

1. Title of “Super Mario Sunshine”

It’s hard to believe that of all the employees at Nintendo of America, none decided to speak up about the game’s name. In “The Land of the Rising Sun,” I imagine a word like “Sunshine” produces a different emotional response than in America. Who knows, it could have been the decision to give Mario a water-shooting backpack that scared away players. Word on the street is that the game is actually pretty good, but most Mario fans will never know.