Wii provides players with best in game control, lacks in graphics quality

By DAN STONE

Now we know for sure that Nintendo’s Wii got something right the PS3 and X-Box 360 didn’t: innovative play control.

The “Resident Evil 5” demo dropped in late January on 360 and in early February on PS3 to the delight of many gamers. The new graphics engine and game play features are fantastic. Something, however, is missing.

The Wii re-release of “Resident Evil 4” is an ideal example of how to take a traditional game and improve the experience with the possibilities offered by the Wii controller. Blasting through hordes of mind-controlled people with the traditional dual-analog controller just doesn’t have the same feeling the Wii controller offers.

Aiming the Wii Remote at an object on the screen is so much more efficient and natural than painstakingly trying to aim with an analog stick. In a “survival-horror” game, the suspense should come from the enemies you face, not from trying to aim at them with a flimsy stick.

The graphics in “Resident Evil 5” make the half-dead as beautiful as possible; however, I can’t help but have a burning desire to reach for a Wii Remote. I want PS3/360 quality games with Wii Remote controls, but there isn’t a console that can give me both.

The unfortunate part is that the Wii Remote isn’t ideal for every game, so there’s a need for the next generation of consoles to feature a motion-controlled controller that also works effectively as a conventional controller.

Some Wii games use the Wii Remote like a conventional controller by holding it sideways, but the controller doesn’t have enough buttons for most games.

Buying classic controllers and Wii Remotes for the Wii becomes an expensive endeavor beyond the first set. The problem can’t be fixed this generation, so hopefully the next generation of game consoles will get it right.