‘Bioshock: Infinite’ game adds excitement to series

By David Stenger

Nothing feels better than flying through the air and throwing down fireballs at enemies.

“Bioshock Infinite” is a first-person shooter with RPG elements. Players get to take the main characters around the flying city, Columbia. It’s 1912 and Booker DeWitt travels to Columbia to rescue a mysterious girl trapped within a tower. As he travels, he discovers this wondrous utopia is not at all as it seems. When Dewitt finally rescues the girl, Elizabeth, the two run across the city in the air as they try to escape their pursuers.

“Bioshock Infinite” is amazing with a combination of a great storyline, characters and setting. When first stepping into Columbia, the player is welcomed by an amazing view that has even the smallest detail completed in every area. Some of the things you can see are a hummingbird as it moves around a bush, people enjoying themselves at a fair and a barbershop quartet singing beautifully. However, the image of beauty is quickly washed away as the city begins to turn against the player.

There is a disclaimer for everyone to be aware of in “Bioshock Infinite.” This game takes place in a flying city that seceded from the union–racism is very strong in the culture, so prepare yourself for that. It gives you even more reason to fight against the main antagonist of the game.

The characters seem real and well-rounded. They interact with each other in a seemingly natural way. This is definitely evident with Elizabeth, who will travel with you for most of the game. Elizabeth is a believable character who has been hidden from the world, and she is what makes this game so good. While Elizabeth avoids being hurt in combat, she can scavenge and throw the player cash, ammo and health. She even has a supernatural ability to create rips in time, which can be strategically placed while fighting enemies.

Unfortunately this game has some things that hold it back. Gameplay is extremely repetitive, with similar opponents coming after the main characters. What is more annoying is that at all times, you’re only able to have two weapons in each hand. This leaves the player the ability to only choose two guns for the entire game. Weapons have to be picked up from defeated enemies, leaving no way to purchase anything a player might actually want.

While Vigors–the primary ability that Booker Dewitt can acquire–replaces Adam from the original BioShock games, it gives you a series of magical abilities. You can only have two abilities at a time, but you can easily switch between them.

While the story is well-written, there are a limited amount of weapon choices for the player and there is only one ending. Past Bioshock games had players make decisions that led to customized endings. However, the ending of the game is something that sticks with you. “Bioshock Infinite” is one of the few games where the story is superior to the gameplay. It’s a game that will be remembered for its story and its characters.