Student Spotlight: Junior plans to work with computer games, programs

By Kristin Maglabe

Junior Edward Hottendorf has explored computer programming casually for about two years and aims to work with gaming company Blizzard Entertainment.

Hottendorf, a computer science major, said his inspiration for programming comes from logic and video games.

Northern Star: Do you have any experience in the computer science field yet?

Edward Hottendorf: No, I haven’t. But, basically, I got into computer science through a website called Khan Academy. They had a computer science section that had a little bit of JavaScript code that you could create little Flash animations with, and then I started to learn the programming logic, and I just kind of fell in love with it.

About a year and a half later, I finally got the application process done for NIU and now I’m finally going to school at NIU.

NS: With your major, what would you want to do after college?

EH: You know, really, I’ll be happy if I just [get] paid to program, just get paid to do what I love. But, obviously, I do have some dream jobs. … The most typical one is Blizzard because I am a gamer. The other one is Google or IBM. Those are the dream jobs. But, really I’d be happy working anywhere that let me do what I love.

NS: When did you start playing around with programming?

EH: Casually, it’s been about two years. But, it didn’t actually become a serious thing until I started taking a class, and then I realized how well I’m adapted to it.

The way I think about things in general is a very logical way and very analytical. It does help with programming. It truly does, and it makes it fun because finally I can use logic with something and not have it be like, ‘No, I’m not changing my stance at all because no logic.’

NS: Earlier you mentioned being a gamer. Was there a specific game that inspired you to go into computer science?

EH: You know, not really. Gaming was more of a hobby for me and I had a lot of spare time growing up — at expense to school — but I’m doing much better now. I’d say what really inspired it was knowing that I could actually create my own. And everything that the games have done wrong, I could kind of remedy that in my own creative way. I do think that had a big influence on me. I did like problem solving games like ‘Portal’ and ‘Portal 2.’ I love those games; those are my favorite games, but aside from that there were RPGs.

NS: Have you done any independent work, and is there anything you are proud of?

EH: You know, it’s all a learning process. I’m proud of it for a while, and then I learn easier ways to do it and such.

I did create a few games on Khan Academy that were very interactive. One I called quadra pong because you get the pong with the ball going between the two sides, but then I just added a new element to the top part so that you can’t hit the side wall or the top or bottom.

… It is about simplicity when it comes to game rules. That was probably the proudest accomplishment before starting school. Then I added new levels as you reached higher scores.

It was just showing that I could create something that I never thought I could create before. I wasn’t exposed to computer programming in general until then.